Posts tagged #ios

iOS Update Delayed, Web Version in Progress

I mentioned last time that the iOS update was undergoing final testing before release.  During that process I discovered a problem that occurred when testing on an iPad Mini 3, but worked fine on an iPad 2, and also works OK on my Android Nexus tablet.  I’m still trying to work out how to fix it.  There is a possibility that it has something to do with Unity’s new system for 64-bit iOS apps (the iPad Mini 3 is 64-bit, as are all recent devices, the older iPad 2 is 32-bit), I’m going to cover all possibilities.  I’ll let you know when I’ve made some progress on that. I want to get this new version out as soon as possible because it really is the best one yet, with lots of little improvements everywhere.

In the mean time, I’ve been working on the web version of 3D Virtual Tabletop, and I’m going to catch it up with the mobile versions.

Posted on July 9, 2015 .

Miniature Naming Update for 3D Virtual Tabletop Undergoing Final Testing

I’ve now got Miniature Naming fully working in 3D Virtual Tabletop.  Before releasing the new version I’m running through to the app to make sure everything works as it should, tweaking things here and there, to smooth over any rough edges.  That should all be done in a day or two.

Using miniature names is new for the multiplayer connection, so I need to release the Android and iOS updates at the same time, so that they can talk to each other properly.  This means it’ll be another week or so before Miniature Naming is available. I’ll let you know when I’ve submitted it to Apple so you can count down the days.

The Scenarios iOS update has been approved by Apple. I’m reluctant to release it though, as in the mean time I have discovered certain situations around fog of war and multiplayer games where it doesn’t quite work as it should.  Those issues have been fixed in the new Miniature Naming version and since I’ll be uploading it soon, I’ll use that one as the next public release for iOS.  You’ll get Scenarios and Miniature Naming at the same time.

Posted on June 29, 2015 .

New Update with “Show Grid” Now Available

The iPad/iPhone update that contains the “Show Grid” option has been approved, so I’ve released both it and the Android one to the stores.  I’m not sure how long it will take to propagate to your local app store, but it should be there within a few hours, probably by the time you read this message.

A reminder, you won’t be able to join games set up by older versions of the app, and they won’t be able to join yours.

With my work on Fog of War, the next version will differentiate between GMs and Players.  This opens up the options for a whole host of other features too.  One that I‘ve had requested a few times is requiring GM approval for miniature movement, as unlike a real table, players can move things around with the GM noticing.  Anyway, the fog of war addition is going well, and I’m looking forward to getting it out to you

Posted on December 6, 2014 .

Keeping you Logged In

I’ve just finished another update to the app that keeps you logged in between sessions.  It makes 3D Virtual Tabletop a lot more convenient to use.  Hopefully you now only have to log in once, and it will keep you connected to your account whenever you open the app back up.  If you close the app or turn your device off, the next time you open it, it will log you back in and look for the last game you were playing and reconnect you if it is still going.  I’ve also added some status indicators to let you know when it’s syncing your maps and miniatures, and also when it’s downloading images from another player in a multiplayer game, so you know that the blank miniature or map you’re looking at won’t be blank for long.

The app on Google Play was updated yesterday, and I’ve submitted it to the Apple App Store, so it will be available to iPad and iPhone users within a week.

Now that I’ve got some of the convenience features out of the way, I can move on to more exciting things like showing the grid and the highly anticipated fog of war!

Posted on November 17, 2014 .