Posts tagged #android

One of the Biggest Updates Ever is Now on its Way to You

A new version of 3D Virtual Tabletop that includes scenario saving and miniature naming has been submitted to the iOS App Store and is awaiting review.   When it is approved I can release the same update on Google Play.  It also contains numerous other little tweaks here and there to make the experience smoother.  One of which is a new feature to lock miniatures to the tabletop, so that they will be the only ones that stay around when a scenario is loaded or the map is changed. This is great for having a party of player characters visiting different areas with different maps, or prepared encounters saved as scenarios.  The group will stay together as the environment around them changes, with other enemy miniatures in the previous scene automatically removed.

Most of my time since the last update has been focused on finding a workaround for what was apparently a bug in Unity for 64-bit iOS devices, so I haven’t been able to make much progress on the web version.  Now that I have been able to get the iOS version to work, the web version will be getting some love again.  I’ll also be paying some attention to the Android variant for the Amazon Appstore too, hoping to get that out in the near future as well.

Here’s a screenshot of the new miniature naming and locking in Castle Ravenstein.

3D Virtual Tabletop Miniature Naming and Locking in Castle Ravenstein
Posted on July 22, 2015 .

Miniature Naming Update for 3D Virtual Tabletop Undergoing Final Testing

I’ve now got Miniature Naming fully working in 3D Virtual Tabletop.  Before releasing the new version I’m running through to the app to make sure everything works as it should, tweaking things here and there, to smooth over any rough edges.  That should all be done in a day or two.

Using miniature names is new for the multiplayer connection, so I need to release the Android and iOS updates at the same time, so that they can talk to each other properly.  This means it’ll be another week or so before Miniature Naming is available. I’ll let you know when I’ve submitted it to Apple so you can count down the days.

The Scenarios iOS update has been approved by Apple. I’m reluctant to release it though, as in the mean time I have discovered certain situations around fog of war and multiplayer games where it doesn’t quite work as it should.  Those issues have been fixed in the new Miniature Naming version and since I’ll be uploading it soon, I’ll use that one as the next public release for iOS.  You’ll get Scenarios and Miniature Naming at the same time.

Posted on June 29, 2015 .

Scenarios Released on Android

Great news! I’ve just finished uploading the latest update for 3D Virtual Tabletop to Google Play. The big new thing is loading and saving of scenarios.  There’s a new button on the right for it.  Saving a scenario stores the map with fog of war, and the locations of all the minis, along with the “Show Grid” and “Snap to Grid” settings that you’re using on the tabletop. This makes it really easy to pick up where you left off last session. At the moment, the scenarios are just stored locally on the device. A future update will sync them with your account so that you can access them anywhere. As with all updates, it may be a few hours before it appears on Google Play for you.

3D Virtual Tabletop Scenarios Button

I still have a little work to do to get Scenarios working on iOS. Hopefully it’ll only be another day or so, but I’ll let you all know when that’s out too.

Posted on June 11, 2015 .

A Look at the New Scenarios Screen

Here’s a preview of the new Scenarios screen that I’m working on.  From here you can take a snapshot of the tabletop and load it again later.  It saves the position and facing of the minis, and the fog of war.  It’s great if you’re in more than one regular game, or if you just want to play around with 3D Virtual Tabletop in between sessions, and be able to pick up right where you left off.  It also lets you prepare encounters ahead of time, so you can bring them in instantly when you’re in the middle of a gaming session.

Scenarios in 3D Virtual Tabletop

A significant bunch of my time since the last update has been spent on making fog of war work better with really large maps. It seems that every time I update the app to handle bigger maps, at least one of you wants to you use one even greater in size. The latest version which went out a week ago on Android (and is still waiting for approval for the Apple App Store) has been tested with maps up to 250x250 squares.  It’s a struggle for me to find maps that are that big, and that’s also about 10x bigger than the flipmat I use at the in-person game I play, so I hope that works for just about everybody.  That update also fixes a few other things, including saving of the tabletop when you leave the app, which should now work all the time.

There is one more thing needed for Scenarios, and that is an icon for the button to get to the Scenarios screen.  I really appreciated your help last time with your ideas for the fog of war buttons.  Have you got any suggestions for what I could put on the Scenarios button?

Posted on May 14, 2015 .

Fog of War Update Finally Released

It’s finally here, available now on Google Play and the Apple App Store.  There are still a couple of rough edges around fog of war that I need to smooth off, but I hope you’re pleased with how it’s working at the moment.  Unfortunately the one on the Apple App Store does have some significant bugs still as it’s a few weeks behind due to their long approval process. There is, however, a new update for iOS waiting in the wings, so feel free to wait 2 weeks before trying it out, you’ll be happier with it then.  I’m also trying to get a video made to explain how to use fog of war, it’ll likely be a week or so before that’s available. I have, though, tried to make it simple enough to work out by just playing around.

Posted on March 9, 2015 .

Fog of War With Miniatures Update Submitted

The good news is that the fog of war update has been approved for the Apple App Store.  The bad news is that while extending the fog of war to work with miniatures, I discovered a problem with large maps, so I won’t be releasing that update.  The good news is that I finished adding miniatures to the fog of war, and fixed the problem I found, so have submitted it for approval once gain.  The bad news is that last time it took nearly 2 weeks to be approved, so it looks like we’re in for a bit of a wait.  The good news is that it’s really cool, making it much more fun to use with the bad guys disappearing an reappearing as they go in and out of view.

Posted on February 9, 2015 .

Fog of War Update Submitted for Approval

Yesterday I submitted the update with Fog of War to the Apple App Store.  Last time they approved a new version in about 5 days, so I’m hoping they’ll be that quick again.  There is one remaining issue that I need to fix in the Android app, but that should be done in time to simultaneously release it when the iOS one becomes available.

With this first version, the fog of war does not alter the visibility of the miniatures on the map, but that’s an improvement I can follow up with pretty quickly.  During testing I have noticed that with multiple devices on the same local wi-fi network, there can be a slight delay when updating fog of war, I’ll be interested to hear what your experiences are like.

I’m also in the process of getting a tutorial video made to show you how to use the fog of war, but it’s likely that the new version will be available before the video is finished.

Posted on January 26, 2015 .

Fog of War Sneak Peek

Since I know many of you are eagerly anticipating the introduction of Fog of War, here is a screenshot of it in action.  In the GM’s view the unexplored areas are partially visible, while in the Player’s view they are completely hidden.

Fog of war on 3D Virtual Tabletop

I’m hoping to submit the new version to the app stores by the end of the week.  Since this update with Fog of War doesn’t work in multiplayer games with earlier versions, the Android release on Google Play will have to wait until the Apple App Store one has been approved.

The map used in the screenshots is “The Cellar” from Lord Zsezse Works.

Posted on January 19, 2015 .

New Update with “Show Grid” Now Available

The iPad/iPhone update that contains the “Show Grid” option has been approved, so I’ve released both it and the Android one to the stores.  I’m not sure how long it will take to propagate to your local app store, but it should be there within a few hours, probably by the time you read this message.

A reminder, you won’t be able to join games set up by older versions of the app, and they won’t be able to join yours.

With my work on Fog of War, the next version will differentiate between GMs and Players.  This opens up the options for a whole host of other features too.  One that I‘ve had requested a few times is requiring GM approval for miniature movement, as unlike a real table, players can move things around with the GM noticing.  Anyway, the fog of war addition is going well, and I’m looking forward to getting it out to you

Posted on December 6, 2014 .

Update for Showing Grid is Awaiting Release

I’ve completed the work to allow you to show a grid on top of the maps that you import.  It means you can grab a map from anywhere, even just a quick photo, and have your minis moving around on it as a battlemat in seconds.  You can turn the grid overlay on and off via the Settings screen, just like the “Snap to Grid” option.  At this stage the grid is square, hex grid support will be coming soon.


I need to wait until the Apple App Store has approved the latest version before I can update the Android one on Google Play.  This is because they don’t work with older versions in a multiplayer game that don’t know about the grid.  If you try to join a game created by an older version of the software that can’t show the grid, it won’t see the game. By releasing both versions at the same time I hope to avoid any confusion or frustration that this may cause.  Lately the Apple approval process has only taken 4 or 5 days and the last few updates have gone straight through without a hitch so it won’t be long.

Now it’s time for me to start on… duh duh daaa! Fog of war!

Posted on November 24, 2014 .

Keeping you Logged In

I’ve just finished another update to the app that keeps you logged in between sessions.  It makes 3D Virtual Tabletop a lot more convenient to use.  Hopefully you now only have to log in once, and it will keep you connected to your account whenever you open the app back up.  If you close the app or turn your device off, the next time you open it, it will log you back in and look for the last game you were playing and reconnect you if it is still going.  I’ve also added some status indicators to let you know when it’s syncing your maps and miniatures, and also when it’s downloading images from another player in a multiplayer game, so you know that the blank miniature or map you’re looking at won’t be blank for long.

The app on Google Play was updated yesterday, and I’ve submitted it to the Apple App Store, so it will be available to iPad and iPhone users within a week.

Now that I’ve got some of the convenience features out of the way, I can move on to more exciting things like showing the grid and the highly anticipated fog of war!

Posted on November 17, 2014 .